...is a designer and artist working across the realms of 3D animation, immersive spaces and live performance; often combining future-facing tech such as motion-capture, virtual-reality and the metaverse.
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Goldsmiths Uni x AWDC
Currently a prototype 11 minute immersive performance experience which invites you to take part in one of the most famous and controversial ballet’s in history - Igor Stravinsky’s The Rite of Spring. Originally created in 1913 and provoking riots at its premiere, it continues to be performed across the world thanks to its earth-shattering musical score and timeless themes of nature community and sacrifice.
In Future Rites, we put you right at the heart of the action, at times through the experience you’ll control ‘mirror’ characters whose movements resemble those of the performer driven characters around you.
My role in this has been the Design and Art Direction of the prototype builds shown at the London Film Festival and SXSW. Using my learnings from the MLF & RS Dream project, I was able to design and build the 11 minute prototype as a functioning VR piece, along with live motion captured dancers.
Credits
DIRECTORS: Sandra Rodriguez, Alexander Whitley
PRODUCERS: Donna Meierdiercks - Alexander Whitley Dance Company
DESIGN & Art Direction: Neal Coghlan
DEVELOPERS: Gabor Papp, Neal Coghlan
Mocap Streamer
In this immersive showcase performance we share a form of digital-dance installation that sees three dancers move together in real-time within a virtual space through remote connection. The choreographic performance takes the form of a semi-improvisational interaction, in a set of scenarios designed to explore senses of virtual presence, proximity, and narrative though projected visuals.
My role in this on-going research project has been to conceptualise virtual scenarios and space for the dancers to perform their choreography in. The scenes all have a specific set of interactions that the multiple performers (two in London and one in New York) could use to create unique performances each time, whether through changing sound, material properties or environmental elements.
I also worked on creating striking brand elements for the Mocap Streamer project.
Credits
Principal Investigator: Dan Strutt
Art Director & Creative Technologist: Neal Coghlan
Creative technologist: Clemence Debaig
Research Assistant: Keir Clyne
Software Developer: Oli Winks
Dancers: Jack Thomson, Hannah Burfield, Kristia Morabito
Camera: NYC camera operation by Ashton Worthington - BSide Live / @b.side.live Partners: Gowanus Loft - Midheaven Network, AHRC (Arts and Humanities Research Council), Akram Khan Company, Vanderbilt Republic, OnBoard XR, Target 3D